Projects
aSOS Android app: protect yourself in risk and danger situations
php-google-backup: backup Google Apps data with PHP and Zend Framework GData
Kernel Socks Bouncer: Linux 2.6 kernel module that that redirects tcp connection through socks 5 chains
WBUs (Web Bus)
WP interests: generate a chart of your interests
Articles
Be Quick Or Be Dead: singleplayer javascript browsergame
Javascript online massive social password cracking?

Archive for the 'Web2.0' Category

Chemical Molecular Editor

I and my girlfriend Claudia have developed a cool Javascript Chemical Molecular Editor ( WebCME ) based on the Dojo framework.
It is in constant bugfixing and feature enhancement, but we are proud to announce that a first usable version of this tool is available.

moledit1

Current features list:
* adding elements ( with automatic elements’ balancement )
* adding bonds ( single, double, triple, wedges, … )
* adding text ( useful for notes, … )
* lot of prepackaged structures ( amino acids, cycles, … )
* selected points rotation
* importing 2D .mol format files
* exporting .png images
* integrated periodic table

Next features list:
* quick buttons
* code refactoring
* exporting in .mol, .png format files
* arrows

Enjoy it, and help us to improve!

WarWide: innovative strategic war (multiplayer) browsergame

These months I have been kept busy with the development, testing and debugging of the new version of Involutive’s browsergame: WarWide.

Note: It is available only for Italian people, but in a few months and English version will come to the light!

WarWide is a free strategic war multiplayer browsergame set in the real world with thousands opposing players, each of them fighting as the emperor of a group of (truly existing) cities and having, as primary goal, the growth of his Empire conquering enemy lands and establishing alliances with governors of nearby territories.



Watch SCREENSHOT gallery!


One of the most interesting and innovative features, that distinguish WarWide between other browsergames, it’s the interactive (Google maps like) map of our Earth, perfectly integrated in the game: players could interact with it, move armies, fleets and resources, fight for every piece of land or sea, wait in ambushes enemies and help allies.
Each action within the map has a good precision level (up to about five hundred meters) due to our improved algorithms and this gives an improved playability… cruise the Bosporus or the strait between Corsica and Sardinia (in the screenshot above)

Lots of buildings, technologies and military units are available to give lots of variants and huge longevity to the game.

Each feature of the game is built to be more faithful to realty as possible.

From previous version lots of chances have been done:

  • Completely rewritten game engine
  • Completely rewritten game interface, now using JQuery
  • Ships and sailing navigation (previous version had only land military units)
  • Paths and areas visualization on the interactive map
  • Inventory items that gives bonus to armies and players
  • Army tasks stack to improve strategic operations
  • Improved speed of geographic algorithms



Technical details:

  • Operative System: Gentoo Linux ( 2.6.x )
  • Game engine: PHP 5 (game engine), C (geographical algorithms)
  • User interface: HTML, Javascript and Ajax
  • Database: MySQL
  • Map interface : Openlayers

Enjoy it!

P.S: I would thank the whole italian WarWide community for their good job in debugging and hinting.